Activity
From 04/21/2012 to 05/20/2012
04/24/2012
- 06:59 PM Feature #63 (Open): Add codec plugins (split DV plugin)
- 06:59 PM Feature #62 (Open): Create WaveGenerator class
- 06:59 PM Feature #42 (Open): Multicore rendering in software mode
- 06:59 PM Feature #40 (Open): 2:3 pulldown filter
- 06:59 PM Feature #39 (Open): Add interlaced support to resampler
- 06:59 PM Feature #58 (Open): Preferences: Option to switch audio backend
- 06:59 PM Bug #60 (Open): Windows build makes .def files
- 06:59 PM Feature #61 (Open): Add frame function support to SolidColorVideoSource
- 06:49 PM Feature #19 (Open): Add clip boundary metadata
- 06:49 PM Feature #18 (Open): Add pulldown/frame rate negotiation
- 06:49 PM Bug #57 (Open): Paint thumbnails to match timeline when there is more space than image
- 06:49 PM Feature #59 (Open): Anchors/groups
- 06:49 PM Feature #56 (Open): Narratives
- 06:49 PM Feature #55 (Open): Implement GError error handling in packet functions
- 06:49 PM Feature #50 (Open): Timecode display
- 06:49 PM Bug #52 (Open): Anchor ruler timecode at zero
- 06:49 PM Bug #53 (Open): Item paints thumbnails outside its area
- 06:49 PM Feature #48 (Open): DV video render
- 06:49 PM Feature #49 (Open): Canvas save/load
- 06:49 PM Feature #47 (Open): Basic transport controls
- 06:49 PM Feature #46 (Open): Combine clips into timeline in Canvas
- 06:49 PM Feature #45 (Open): Handle Z order in canvas
- 06:49 PM Feature #51 (Open): Project media list
04/21/2012
- 11:41 PM Feature #63: Add codec plugins (split DV plugin)
- We have our first source plugin, but it's not what it should be; it's a DV source plugin that mysteriously accepts AVI files as well. This needs to be split into two pieces: A source plugin that relies on libav to identify and separate the stre...
- 05:09 AM Hats off to Mesa!
- For a good while now, I've wanted to ditch the software rendering mode in Canvas. See, the plan from the start was that you could write your filters in any of three modes: 16-bit software, 32-bit software, or 16-bit hardware. Well, in order to ...
- 02:54 AM Follow-up on the TypeError
- Turns out the "TypeError in QGraphicsScene.items()":http://fluggo.com/redmine/news/show/2 was my fault. The thought occurred to me that QGraphicsScene had to be trying to call into Python code, but since QGraphicsScene was written in C++, the only...
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