Activity

From 04/21/2012 to 05/20/2012

04/24/2012

06:59 PM Feature #63 (Open): Add codec plugins (split DV plugin)
Brian Crowell
06:59 PM Feature #62 (Open): Create WaveGenerator class
Brian Crowell
06:59 PM Feature #42 (Open): Multicore rendering in software mode
Brian Crowell
06:59 PM Feature #40 (Open): 2:3 pulldown filter
Brian Crowell
06:59 PM Feature #39 (Open): Add interlaced support to resampler
Brian Crowell
06:59 PM Feature #58 (Open): Preferences: Option to switch audio backend
Brian Crowell
06:59 PM Bug #60 (Open): Windows build makes .def files
Brian Crowell
06:59 PM Feature #61 (Open): Add frame function support to SolidColorVideoSource
Brian Crowell
06:49 PM Feature #19 (Open): Add clip boundary metadata
Brian Crowell
06:49 PM Feature #18 (Open): Add pulldown/frame rate negotiation
Brian Crowell
06:49 PM Bug #57 (Open): Paint thumbnails to match timeline when there is more space than image
Brian Crowell
06:49 PM Feature #59 (Open): Anchors/groups
Brian Crowell
06:49 PM Feature #56 (Open): Narratives
Brian Crowell
06:49 PM Feature #55 (Open): Implement GError error handling in packet functions
Brian Crowell
06:49 PM Feature #50 (Open): Timecode display
Brian Crowell
06:49 PM Bug #52 (Open): Anchor ruler timecode at zero
Brian Crowell
06:49 PM Bug #53 (Open): Item paints thumbnails outside its area
Brian Crowell
06:49 PM Feature #48 (Open): DV video render
Brian Crowell
06:49 PM Feature #49 (Open): Canvas save/load
Brian Crowell
06:49 PM Feature #47 (Open): Basic transport controls
Brian Crowell
06:49 PM Feature #46 (Open): Combine clips into timeline in Canvas
Brian Crowell
06:49 PM Feature #45 (Open): Handle Z order in canvas
Brian Crowell
06:49 PM Feature #51 (Open): Project media list
Brian Crowell

04/21/2012

11:41 PM Feature #63: Add codec plugins (split DV plugin)
We have our first source plugin, but it's not what it should be; it's a DV source plugin that mysteriously accepts AVI files as well. This needs to be split into two pieces: A source plugin that relies on libav to identify and separate the stre... Brian Crowell
05:09 AM Hats off to Mesa!
For a good while now, I've wanted to ditch the software rendering mode in Canvas. See, the plan from the start was that you could write your filters in any of three modes: 16-bit software, 32-bit software, or 16-bit hardware. Well, in order to ... Brian Crowell
02:54 AM Follow-up on the TypeError
Turns out the "TypeError in QGraphicsScene.items()":http://fluggo.com/redmine/news/show/2 was my fault. The thought occurred to me that QGraphicsScene had to be trying to call into Python code, but since QGraphicsScene was written in C++, the only... Brian Crowell
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